Review copy courtesy of Wizards of the Coast.
Pros
The art on the outside of the
screen is really gorgeous. If every piece of art was like this, I’d
have no complaints.
Having rules within a screen like
this is extremely useful during play. Many people build their own
screens for this reason.
The Geomorph cards are useful for
quickly making dungeons. Each one would fit nicely as a dungeon on
its own.
Could Go Either Way
The interior of the screen is
basically the same as the ones previously released, including the
art on it for conditions, which are also found in the Player’s
Handbook.
The cards provided come in
perforated pages you need to break. This isn’t the same kind of
cards some of the previous card packs provided. The addition is
nice, but you may want a better material.
The normal price could be a bit
steep, especially since many people made their own custom screens by
now.
The dry erase grid page is nice
for completion. Personally though, I prefer printing tiles and
making maps out of them. Or using 3D printed tiles. Most experienced
Dungeon Masters I know already have their own too.
Cons
Introduction
And
so we have another screen product for this edition of D&D. I
liked the previous Wilderness screen quite a lot. But this
one is a bit different, focusing on dungeon creation. Many of the
things I liked from the old set are here, such cards being included.
However, the cards themselves are different. They
cover things like status cards, which were in the previous. But it
also has “geomorph cards” to allow quick planning and generation
of dungeons. These
are meant to help make the game easier to run, and provide
references.
In
general, it’s good, but it’s not as much of an improvement as the
last 2 sets. What do I mean by that? Well, let’s dive in!
The Screen Itself
The
art again is very impressive. I don’t think a single one of the
Dungeon Master Screens made so far has had bad art on the outside.
The inside has many rules
listed. This
is very similar to the Wilderness screen I previously covered here.
In their place are rules for travel, foraging, tracking, prices for
services including lodging, tables for damage by level range and DCs,
object DCs and hitpoints, skills and associated abilities,
exhaustion, suffocating, jumping, light by light source, obscuring
rules, cover, dungeon
generation tables, monster motivation, encounter suggestion, and
visibility
distances based on terrain.
This
is a good collection, but there’s a bit of a problem. Some things
in the Wilderness screen are dropped. The
prices for travel, the weather tables, extreme weather, spell
concentration, and visibility depending on time of day are all
dropped. These are useful tables, spell concentration being
particularly useful in every
case. The
dungeon generation tables are really only useful for a particular
kind of Dungeon Master too. The type that generated dungeons on the
fly, or who has players that had gone off plan and went somewhere
unexpected. This can make
them not as useful as many Dungeon Masters I’ve seen,
including myself, have maps ready ahead of time. So
even if I were to use these tables, I’d usually use them outside of
the session and be able to consult the book that the table is from.
Additional Resources
The
same style of laminated cards come back for a return here. They again
detail conditions, and combat rules. But now they also have cards for
tracking initiative and geomorph cards. The
geormorph cards each have a small portion of dungeon on them. Really,
they could be a mini-dungeon on their own. They have tunnels on
different sides, and you can quickly combine them to make a dungeon
on the fly. This is pretty useful and cool on the fly. The one issue
though is that like the rules for generating dungeons in the screen,
I know many Dungeon Masters who would use this before a session,
rather than during. Sometimes players will be players and force our
hands of course.
There
are cards to track initiative count. There are also condition cards,
like what were provided before. I also like that there’s a card for
the basic combat rules. Such a card is easy to pass around the table,
especially for new players. The
unfortunate thing is that these are the tear away perforated sheet
cards from before. They do have a bit of a glossy feel, but they
aren’t the best feeling cards. They
included a dry erase grid map, that is meant to be used as a battle
map. This I like. And again,
you can use tokens to build up the map. The only issue here is most
experienced players already have grid maps of their choice, or tiles.
Whether that be 3D printed tiles, or 2D printed tiles. On
the down side, they still have a fold up container for the cards,
and it still feels flimsy like before. I just never liked this, and I
prefer just putting the cards into a plastic bag or something.
We’ve
got these two
screens and sets now. Another thing to keep in mind is that this set
and the Wilderness screen don’t strictly combine perfectly. There
will be duplicate cards. Which
is a con if you get them both, but if you only plan to get one,
that’d be a plus. I wish they all were combined in one set though.
As there’s useful things from both sets that would be absolutely
complete if combined.
The Art and Book Build Quality
To start off, the
art on the outside of the screen is truly amazing. I wish all of the
books used this style. If they did, I’d never have a complaint. A
fairly realistic style that also looks like a painting. The sort of
thing I could imagine on the walls of my noble’s walls.
As mentioned
before, the fold up card holder thing is a bit disappointing and
feels flimsy. I don’t think it’d last for very long in use. The
pages themselves feel treated with something glossy on the outside,
almost giving them a laminated feel. I’m glad they put the effort
in there. The outside and inside of the screen feels like other
Dungeon Master screens we’ve previously had. They aren’t glossy
in the same way, and feel more like the hard cover of a book. That
said, the card is sturdy and it stands well. One of the bends was
strange in my screen though compared to the other two, which were
very neat. The paper popped out a bit, but it seems to work well in
use. Unfortunately, these packs are sealed in plastic so you’ll be
at the mercy of luck. You can’t look for a better copy like you can
with the books.
Price
For the suggested retail price of this
product, you can check here.
It’s $24.99 at normal price, which can seem a bit steep, especially
if you didn’t need a screen.
What I felt was Missing
The pages are pretty useful. Something
like dice being included would really make it a must buy. Or stock
tiles. But I imagine that’d be too expensive to produce. I also
kind of wish there was a set containing all of the cards from all the
sets. I would also say compared to some tile sets I’ve seen, or
even the board games like the Ravenloft
Board Game, there’s not much in the way of tokens. The
4e starter set did include creature tokens, but they’re not here.
As I write this, perhaps my dream set
is a well/low priced screen, basic adventure(s), tokens, cards, dice,
and screen?
Free Stuff
Nothing to see
here.
Summary
There we go. The outside art is
astoundingly beautiful. The inner screens include good and useful
rules, and generally quite well combined. I wish there were a few
other sections somehow fit in, but they’re quite complete. Just be
prepared to possibly keep an additional cheat sheet somewhere. The
cards are also a nice to have, covering many useful things like basic
combat rules, initiative, and geomorph cards to quickly generate
dungeons. There are cards I miss from the previous Wilderness screen
though. And the price can be a bit up there based on the MSRP. In
general though, as a screen and if you find it at a good price, it’s
a pretty good set. I just wish there was a bit more to make it an
easy recommend. Though with how stingy I can be, maybe I ask too
much.