Sunday, 23 October 2016

Map Set Review: The Keeper of Realms

A review of the Black Scroll Games map The Keeper of Realms.

Pros
  • Well draw and coloured maps
  • Isometric visual aid images included
  • Often used location (wizard's library is a popular location)
  • Example story with visual aids and riddle included
  • A PDF document broken up for printing as well as .jpg files are provided
  • 1 inch grid size
  • Free after signing up for the newsletter (for at least a year)

Could Go Either Way
  • The adventure idea included is system neutral (more accessible but more work)

Cons
  • The 3D style makes it difficult to combine with non-3D style sets unless they are used in their own separate sections (you need to commit to the 3D art style for at least some sections of your dungeon). You can still do so, but there will be an aesthetic break. 

Introduction

In keeping in the tradition of me looking for free maps wherever I can find them, I've recently stumbled upon Black Scroll Games and their maps. In particular, The Keeper of Realms set is currently provided for free when you sign up for their newsletter (when I asked, I was told it would be this way for at least a year).

The Map

There are two main maps included, though that isn't really telling the whole story. The PDF files make use of layers so that there are options included for things such as background colour and grid style (classic square grids or rounded grids, since the library itself is circular). The main map is the large, 9 page library. Within the centre of the library, after solving the included puzzle, there is a secret chamber that is also provided. This secret chamber is made further more useful by providing an alternate empty version. It's missing the details such as tables, but it means it is much easier to customize for your own personal games. The ability to remove the details easily in the lower chamber section allows the placement of 3D props without conflicting with already present details. The story included with the map has a part where a spiral staircase to the lower chamber is revealed. In the set a tile with this opening is provided allowing you to visually show the event to players by placing this tile over the previous one. I really liked this added detail. Sound like too much work for too little gain? It's in its own .pdf file. Just don't print it.

An optional adventure is presented along with a riddle and adventure aids. These aids are handouts that are meant to be given to the players (a riddle in a code/dead language, the code/dead language itself and a drawing) and isometric depictions of the areas. The riddle isn't too difficult but it's fine for its purpose (you typically don't want riddles your party can't ever figure out). 

Libraries are a common feature in tabletop role-playing games and when they are featured, they usually belong to wizards. As a result, this map is quite reusable. It is easy to rework into a homebrew though it is probably not enough for a complete adventure on its own. With a little bit of work to flesh out the process of finding the library, it can make for a decent one-shot. It is very easy to convert it to something else entirely as well. If your players need to find some kind of scroll, chances are you can recycle at least part of what is found here.

Art

It looks really nice. The map presented is detailed and has a perspective that shows off the details and height of the library in a way that isn't otherwise possible in a flat map. In many other maps you only see the top edge of the wall. In these maps, you get to see the angled face of the wall as well. As a map on its own, it looks really nice. However, this perspective choice makes it naturally harder to combine with other sets that don't go for this 3D approach because of the presence of the two different styles. In such cases, you can still use what is found here to create a room. When the 3D tiles are placed together with 3D tiles the issue is avoided. I also find it far less jarring to have flat style tiles lead to a 3D style room than a mixture of both styles in the same section. I've run adventures like that and my players didn't mind but some people might prefer to stick to either all 3D style art of to all flat style art. All of this isn't a problem if mixing art styles together doesn't bother you. In some similar maps I've been concerned that 3D props don't work well. This is because they don't completely cover up the art (for example, in the case of the book shelf). In this case, part of the library is raised. This means that if you have 3D prop miniature bookshelves and place them on the map, they will now be higher than the raised part of the library. For this reason, I'd suggest running the library itself without props. Without them, thanks to the 3D art style, it looks almost as if you had recreated the entire thing using 3D terrain and props. However, it's easier to set up than tiles and 3D props. If you really like going for full 3D, you'd need to build the raised section (this would require you to carefully cut out the raised section).

The isometric aids are very nice looking and the lighting in particular is very nice. They aren't an essentially but they are a really nice addition to the package. It also means that even if prefer theatre of mind play, you can still find something of use from this package.

Conclusion

It's a very nice map. The location itself, a wizard's library, is very easily reusable and comes up often in play. The library map in particular has a good sense of height. The visual aids give a nice alternate view of the area and allow for use even in theatre of mind play. A possible adventure idea and puzzle are provided with the adventure. For the puzzle and adventure idea, visual aids are also presented in order to enhance the experience. These take the form of a dead language/code, a riddle written in the dead language/code, and a drawing. As a map it is very nice and all of the extras, from visual aids to adventure elements, are just icing on the cake. The lower chamber part also allows you to remove details, further enhancing its reuse. It has just about everything you could want from a map. I hope I see more packages in the future that have so many elements for Dungeon Masters. The adventure isn't the most developed but it is system neutral. The 3D art style works best with maps and tiles that also have a 3D art style. It can still, however, be used to make art style consistent rooms even if you use mostly 2D style tiles. Doing so is less jarring but some might prefer a consistent 2D or 3D art style. For now it's also free. If you think you'd like it based on what I've said, go ahead and check it out. I've always liked the no risk and informative approach of samples and demos.  

No comments:

Post a Comment