From high level to low level, there are many different creatures you
can throw at a party and many different ways to do so. For a while
now I've wanted to go through a few different monsters and throw around some ideas for
their use. It's an exercise that has helped me before in the past and
I hope that people who find this get some use out of it as well. And
given my long standing tradition of sending hordes of undead for my
players to kill, where better to start than with the evil old lich?
Why Lich?
These
guys are amazingly versatile. From big bads, to interesting enemies
in a dungeon to a cool thing for a low level party (this is atypical
but I'll get back to this), there is a lot you can do with these
guys. They also hit on a few themes that I for one find cool. Life,
death, undeath, all the cool stuff. The phylactery
is a quest just waiting to happen as well. Since
just killing them isn't enough either, and liches typically don't
carry their insurance policy on them, chances are high that players will
meet the same one more than once before finally putting an end to
them.
Playing With Alignment
These guys are evil. Right? Well, playing around with their
alignments and goals can yield a lot of interesting situations. One
of the first campaigns I played in had a lich that had been
transformed against their will and tried whatever they could do to
regain control of their own unlife. They couldn't escape undeath as long as their
phylactery
was held captive and they couldn't rebel without consequences
either.
While these creatures tend to be portrayed as evil, all of the other
alignments present opportunities for something new. It largely goes
back to what your world thinks about trying to dodge the regular flow
of life, but I've seen interpretations before where they were the
main ally for the players. Now, of course, they had their own
interests and their undead nature fed into their character and how
they saw the world. However, they did try to help the party as well
and wanted to leave the world in a better state. One I remember very
fondly, though I don't recall if I've mentioned him before in my
writing, was a brilliant inventor and mage that would massage events
in order to have his inventions fall into the right hands to spread
and improve the world. The only issue is that things rarely go as planned, and the inventions would often cause much destruction as well.
Liches For Low Level Players
Low level players also want cool things to fight and situations to
encounter. Whether you are level 1 or 20, undead can still be cool
and tough. For level 20, the classic lich is perfectly fine. For low
level players, a rotting, falling apart lich who stays undead through
pure sheer of will after being starved without their phylactery is a lot of fun.
Now, I'd be careful about throwing one of these at your players
without them knowing what happened here. Otherwise the next time they
meet a lich, it will be an absolute disaster.
Big Bads
They tend to have tons of undead minions, and possibly cults working
in their name. They spin plans that span hundreds of years thanks to
their lack of permanent death. They are one of the first things that
comes to my mind when someone says “big bad”. That said, we can
have a little more fun with these guys than that. Since anything can
die and become undead, we can have a lot of fun with undead armies.
Undead minotaurs, skeletons, ogres, and dragons all rolling in and
attacking a city. Being that they are spellcasters as well, you can
do amazing things by just tweaking their spell lists. Having them as combat challenges for lower level ranges can also work, but you'll need some
justification for it. The methods that come to mind are having their
spellbook destroyed, reducing their spell list, a curse preventing or
injury preventing them from regaining spell slots, or simply never
being strong enough to complete the process themselves and instead
having been turned by their more gifted master (their magic skills
reflect this).
What Happens After?
D&D and the campaigns I've been involved in often have legends of
liches that became for greater than mere liches. From gods to forces
of nature that project their strength from the negative energy plane,
the goals of a lich and what they achieve can be vast. Don't feel you need to stop at
just a lich.
Spell List
Since we are dealing with a spellcaster, remember that playing with
the spell list can greatly change everything. You can make a defense
minded lich, a pyromancer, a seer that manipulates events for centuries, and many others. It should, of course,
reflect their character but this versatility helps keep them from becoming boring.
Lich Battles
Another one of my fond memories was a conflict hundreds of years long
between two liches. They bested each other and destroyed their bodies
time and time again, savagely unravel each-other's plans both for
reasons of gain and spite, but had never been able to find
each-other's phylactery to finally end it. It's was
an entertaining thing to witness and also has a lot of potential as
the setup for a campaign. It lends itself quite well to games of
intrigue as well.
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