Review copy courtesy of Wizards of the Coast.
Pros:
- Nice glossy pages featuring the maps from Waterdeep: Dungeons of the Mad Mage. They are glossy like this because they are intended for use with dry erase markers.
- Has a nice folder to keep everything.
- Cards are included.
Could Go Either Way:
- There are no battle maps here. These are the maps that you find in the adventure book. This is nice since you don’t need to flip back and forth, but you won't be putting minis on these.
- These are meant for the Dungeon Master. Know how I know? The secret doors are listed.Want some for your players? Too bad!
Cons:
- You won’t be giving these to your players short of them getting divine intervention reveal the location. These are meant for the Dungeon Master. Know how I know? The secret doors are listed.
- No PDF*
* Denotes nitpicking.
Cover of the package. |
Introduction
We’ve
had a new adventure released recently, and along with it we got a maps and
miscellany pack. I’m
always happy to see this sort of thing, since they give us a way to
advance our game if we so wish. Want the tarot cards for Ravenloft?
Or
all of the maps in the adventure?
You can get them! Don’t want them? Easy. You already don’t.
However,
being offered the choice doesn’t hurt, especially when including it
in the core book would further drive costs up. So is this pack worth
getting? Let’s jump in.
The Package
You
get every map in the adventure in a nice folder. Inside
the folder there is a summary of each map found within. As
a package, it’s rather nice. The
art of the folder mirrors the book itself and the pages feel nice due
to their glossy finish. As a result, you could use dry erase markers
if you wanted. That’s at least the intention, as the back clearly
states this intention.
The kind of maps and folder inside the package. The pages are double sided. |
The Maps
These
are not battle maps. These are the maps found
in the Waterdeep: Dungeons of the Mad Mage
adventure. If you’ve seen
them and liked them you’ll know what to expect. They
are rather simplistic in
style, but clear. In
general they feel rather nice.
If
there is any part of this map that I can fault, it’s the fact that
they are meant for the Dungeon Master side of the screen. The
maps include the secret doors. This means that unless you give your
players divine intervention so they know the location of all the
secret doors, they won’t see many of these pages. The ones they
will are the cards, and the Skullport maps. I think it’s rather
common to let players see the maps for city locations so they know
where they are, and where they can travel. The
floors of the dungeon will remain on the Dungeon Master side of the
screen. This makes the pack convenient, but not
mandatory. Instead it’s
really a luxury quality of life improvement.
Where
such a luxury item excels is if you do things the real old school
method of dungeon delving. Make them map the dungeon, while you have
your perfect reference copy beside
you and know exactly where
they are.
Price
I don’t normally comment on the price
and instead merely state the suggested price. I do this because
prices aren’t fixed. Sales often occur and everyone has their own
ideas of what’s worth it when it comes to their money. I’ll
largely do the same here, but I do need to point out that the price
of two maps & miscellany packs is the same as a core rule book or
adventure. I think that many people, if forced to choose between two
such packs (for Waterdeep: Dragon Heist and
Waterdeep:
Dungeon of the Mad Mage)
and a full adventure (such as Curse of Strahd)
will choose the full adventure. This
maps it more of a luxury product for those who enjoy the convenience,
and/or for those that already have the other books they are
interested in.
Summary
This is a luxury item. If you like
having your maps outside your book, like using dry erase marker, and
liked the maps from the book, you’ll like this. However, outside
the Skullport maps and the card pages, the maps will stay on the
Dungeon Master side of the screen. This is because the maps include
secret doors, but this isn’t a problem for the town of Skullport. I
know plenty of Dungeon Masters who would pass on such a product if
their players can’t see the maps, and instead just deal with the
inconvenience. This is because they rather buy other books and
adventures they don’t already own, and for the price of two such
packs they could buy another book. If you can only buy one accessory
though? It’s a harder choice. However, if you aren’t worried
about buying other books, and like these sorts of luxury additions?
You’ll be right at home.
No comments:
Post a Comment