When I look at the
item tables for D&D, I notice that there really aren't many items
that are worth less than a gold coin. However, we know that in
context (the lifestyle tables in particular), a gold coin is a
significant amount of money. Over the course of this piece, I will be
going over ways to add miscellaneous items not in the table that
would help give silver and copper coins some use. Some of these may
only pertain to Dungeons & Dragons 5th edition, but
most of them should be more universal.
Trinkets
In Dungeons &
Dragons 5th edition, there is the trinkets table that can
be used for extra items. The issue is that some of the items are
extremely strange and it would make sense that not every shop would
have all of them. For this reason I tend to roll a couple of time for
some obscure items the shop might have after using the items to
construct a table (this table will vary based on campaign).
Souvenirs/Special Items
Depending on the
location or region in a campaign, it would make sense for them to
have certain goods that other areas might not. This can be something
as simple as renaming the ales or slightly changing the prices for
the same product in a region (importing costs). Depending on the
characters that make up the party (maybe you have a party member who
collects eating utensils from all the regions they visit) you may
need to come up with specific items just for the party.
Impromptu Items
Sometimes you may
have to think of the price for a mundane and cheap item on the spot.
When it is something not covered in the usual table and not a weapon,
the only real consideration needed is to decide on the price. Either
a logical one can be decided on the spot (a fork of that quality
would cost 3 silver), or rolling can be used to determine prices.
Since the items I'm talking about here are rather cheap (a few silver
or copper), using a quick roll to determine prices is an option as
the players won't feel the variation too much (prices may reasonably
shift with demand as well). The steps to do so would be:
- Player asks for a miscellaneous item.
- Choose a coin type (silver or copper usually for the kinds of items I'm talking about here, but it can be used for some more expensive items requiring gold or platinum as well) based on the item.
- Choose a die type (I usually use a d4-d10, though a d12 or d100 could be used as well) based on the item. Optionally, you can choose to use just multiples of d4's instead (for less randomness).
- Roll and calculate.
Of course, other
ways can be used as well but the above is what I usually use as a
guideline. The advantage of this is you don't have to worry about
miscellaneous item tables for stores, since the players will ask for
something in particular. If you feel inclined, you can make a note
and use the same prices for the same items later (often a good idea
for more expensive items, even if you add or subtract a couple of
silver later) or re-roll prices (chalking up the difference to the
economy).
Conclusion
I hope the above
helps make copper and silver coins more useful in games. Since they
are such small denominations (usually players deal with gold coins),
these kinds of small items can be a great way to add specific
characteristics to a character (a special pin, for example). The
small price also helps encourage players to buy unique items, since
they cost so little. In general, the system can also be expanded for
more expensive items, but I felt it necessary to specificity address
silver and copper coins.
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