Today's topic is more general and
abstract than most I've covered until now. Still, I believe it is an
important topic even if some of it may seem obvious. It is also an
extremely simple concept but has far reaching implications. The topic
I will cover today is that the world in a table top role-playing game
such as D&D is created and shaped by its rules as well as the
story telling abilities of the Dungeon Master.
Overview
For the purposes
of this piece, I will focus on two different ideas on world building.
The first is that the world is created by the descriptions the
Dungeon Master uses to bring his world to life and the story that is
being told. The second is that the world is created by the rules and
rulings the Dungeon Master uses to run the game. In order to get my
point across in its entirety, both parts need to be considered and
defined.
The World as Storytelling
The Dungeon Master
is responsible for describing the world and making it come to life
through story telling skills. He may use elements such as props but
the core of the story is still created by the story telling skills of
the Dungeon Master. Without this communication between the Dungeon
Master and the players, a game cannot be run smoothly.
The World as Rules
Sooner or later
the Dungeon Master will need to make a ruling. These rulings are
either based on a set of rules or are made up on the spot.
Regardless, they serve to create the internal consistency and rules
for the world the story teller is making. Even without the story
teller saying a single word the rules will say certain things about
the world as well as build a certain vision. They can also tell a
story of their own (a very simple example is that if your players see
a wizard casting a certain spell, they can determine the minimum
level of the spell caster based on the spell cast).
Storytelling and Rules Together
The line between
the two is blurry or non-existent. Rules describe the world. The
description the Dungeon Master gives describes the world. However,
each one tends to require a slightly different mindset.
I could probably
go on for a long while about the importance of these two ideas and
how they interact. However, I'm going to try to keep to the heart of
the topic. For the best game, both schools of thought should be
considered. They should support one another in order to create a
richer experience and world for the players. It is something we
instinctively do since just about any story follows its own internal
consistency. The difference is that in table top role-playing games
the actors are acting on their own accord and not purely written by
the mind of the author.
Summary in a Single Sentence
World building in
tabletop role-playing games can be thought of at least two ways (the
description and story that builds the game is one way while the rules
that run under the game and form the framework for the limits the
players act within is another) and they should be considered.
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