Often times I find
myself looking for more challenges to throw towards my players.
Sometimes, this challenge comes in the form of combat. Maybe it's the
fact that I never got over that Roman era campaign I was a part of,
but I often find myself making use of javelin wielding fighters with
heavy armor. Below I give an example of one such fighter for Dungeons
& Dragons 5th edition.
Tactics
This type of
fighter typically holds their javelins in the same hand as their
shield, allowing easy access to their weapons. When met in close
quarters, unless out of javelins, they will prefer to continue
fighting with the javelin as if it was a spear (this allows them to
throw it as a range weapon if necessary). Only when they are
completely out of javelins will they draw their swords for combat.
Due to their range ability and high Armor Class, they can be very
deadly for a 1st level party.
Appearance
The most obvious
example of the type of fighter created here is of the heavily armored
roman soldier with their multiple javelins. Because of the wide use
of javelins across history, they are far from the only ones that fit
this archetype. This kind of fighter is easily used in just about any
situation and can make sense in just about any appearance. The type
of armor and side arm can also be changed quite easily (changing the
side arm to a higher damage one handed weapon will give a reason for
this kind of troop to draw that weapon in close combat instead of a
javelin, though a javelin still gives a range option without losing
actions to change weapons), but changing the armor type will also
change the difficulty they pose to the player characters.
5th Edition Stats
Hit points 12
Armor Class 18 (Chain mail &
Shield)
STR 16 (+3)
CON 15 (+2)
DEX 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)
Attacks
- +5 Javelin (30/120) x4
- +5 Short sword (melee)
Proficiency (+2)
- Athletics
- Perception
- Survival
- Insight/Animal Handling (pick one)
Fighting Style: Defense (+1 to Armor
Class), Protection or Dueling from the fighter class (see basic
rules).
Variant 1: The rules above
assume human was used. 1 feat can be added to add further challenge
(recommended).
Variant 2: Change race from
human to any other by removing 1 from two abilities (STR & CON or
STR & DEX recommended). Then apply new race as listed in the
rules.
Variant 3: You can use the basic
rules to level these fighters to a higher level. This is usually done
for officers or more highly skilled members.
Variant 4: Changing
the armor type will change the Armor Class and make the situation
easier or harder for the player party.
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