There are many
different tools available to assassins. One particularly noteworthy
tool is a strange necklace I was able to study from an undisclosed
source. The necklace in particular didn't seem to be that unique in
terms of appearance except for a small valve like feature that
released water, despite no water ever being poured into the necklace.
I was warned to be very careful about not ingesting it. A slow death
would follow if I did.
Description
The design of the item doesn't matter. Any item can be used for this
purpose, though jeweler and other non-suspicious items are most
common. Regardless, there is some kind of hidden compartment in the
item. This hidden compartment is filled either with water or a powder
(nicknamed host poison though it is magical in nature). A wearer of
the amulet is immune to all effects of the contents of the item of
equal strength or weaker. When ingested, it acts as a curse that will
kill that creature within 24 hours (the strength of the creature of
the amulet determines the level of spell needed to remove the curse).
Slight symptoms appear after 2d4 hours of being ingested. Such an
item is typically used to treat someone with poisoned food while the
assassin also eats the same food in order to try and deflect
suspicion.
D&D 5th Edition Rules
The strength of the item ranges from 1-9, corresponding to the level
of spell used in the construction (3 is most common). The powder or
water is only created from the item once a day but can be stored for
a week (it evaporates, is corrupted from the humidity, or the magic
wears off after 2 weeks). After 2d4, any creature that was not
wearing a “host's poison” item of equal strength starts to feel
slightly off. The effect tends to be minimum until the target finally
drops dead after 24 hours.
Variant: Instead
of acting as a curse, a poisonous powder or liquid seeps from the
hidden compartment (it is created magically, but not magical itself).
Someone with experience in poisons will be able to make an antidote
(acts like applying a dispel magic spell but requires 50GP * level of
the item to create).
False Legends?
Some have expressed the idea that such items don't really exist and
instead came about from the legend of other items. Items that allow
immunity to poison and containing a secret compartment for poison
would allow the same strategies to be used. In order to match the
legend perfectly, the poison used would need to be slow acting.
In-game: Grants
immunity to poison and contains space to store 1 dose of poison
inside a secret compartment (other liquids or powders can also be
stored).
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