Someone recently asked me what my advice would be for a new Dungeon
Master. I thought about it for a second and came up with the advice,
“ask why” (if you don't, your players will). I realized I never really tackled this before but I
felt it is worth writing down, especially since those two words are
deceptively simple. The idea is that if the Dungeon Master at least considers this question, things will make sense.
Why Are the Players Playing?
As a Dungeon Master, I find knowing what my players like and why they
want to play lets me be a better Dungeon Master. A party that wants
role-playing would be disappointed with dungeon after dungeon.
However, there are people who really do like dungeon delving (think
Indiana Jones but with more undead). Since it's a group, you could
have both people at once. However, identifying this and knowing why
they play will let you address that and make things more fun for your players.
Why Are the Characters Here?
Why are the players in Baldur's Gate? Why did the villain pick this
spot for their secret plan? Why are the characters going to the
Dungeon? The answers to these will depend on the situation. Some
parties I've seen need no other reason than the possibility of
valuable loot to go to a deadly dungeon. Others need a noble quest to
risk their lives for. It's also important to consider these questions
for enemies. For unintelligent undead, this question is easy (“I am
here because evil powers rose me from the grave as an undead creature
that has been ordered to protect this room”). However, for
intelligent creatures, this question can be far more elaborate and
complex. It may even determine how a fight ends (if they think they
can't accomplish their goal, would they fight to the death?).
Other Examples of Why
Why Is This Room Here?
If there is a room in a creature created area, there should be a
reason for it. This should be true even if it isn't made by a
creature but is currently used by a creature (a cave complex). You
should be able to explain what it is used for and why the creature is
there (was carved by water and the creature thought it made a good
home). It also helps if you have a gameplay reason as well as an in
world reason for a room since at the end of the day the game should
be fun.
Why Is This
Dungeon Here?
Usually easier to explain, but helps avoid the castle in a completely
useless position problem. Just try not to forget this detail and
don't be surprised if players ask.
Why Is This Evil Guy Evil?
The title kind of says it all this time. The evil guy needs a reason
for being evil that makes sense (I think even a straightforward, “I'm
undead and hate life” is better than nothing).
Why Is This NPC Helping?
NPCs have lives of their own too (which the Dungeon Master completely controls). If an NPC is helping the players, there should be a good reason behind it (though sometimes that reason will be an evil one).
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