By now it should be obvious that I tend to write about things I don't
see used very often in the games I play. Keeping with the theme, I am
going to be talking about spell scrolls and why they are a very
useful tool for the Dungeon Master. As always, feel free to comment
and add to what I say.
Different Economy
The beauty in these kinds of scrolls is that they are a one-time use
thing. They don't nearly have as big an impact as a wand or staff
that allows continuous casting of the spell. Instead, it's a single
casting. In the case of Dungeons & Dragons 5th
edition, the wizard could choose to learn the spell instead of
casting it. However, this is not a valid strategy if the spell is
already known by the wizard. It may also be better to keep the high
level spell than learn it (great, learned the 6th level
spell due to a lucky roll but can't cast it for weeks).
Extra Firepower
You can continue to give challenges to the players that are at the
level expected. However, more experienced or daring groups might want
a bigger challenge. In these kinds of cases, spell scrolls and magic
items provide exactly what they might need to face their powerful
enemies. Since a lower level character can cast spells they don't
know from a scroll (in most systems I can recall including Dungeons &
Dragons, anyway), a weak party could use it to even the odds. A
fireball in the hands of a 1st level party allows for
completely different threats to be thrown their way. It also provides
a difficult choice for the wizard since they only get one use from
the scroll.
Extra Castings
When a game has some kind of scroll mechanic or limited casting, it
is typically balanced around some time period. However, wizards are
not always lucky enough to be able to rest and prepare. When they
aren't, the party is significantly weakened. A way to get around this
problem is through spell scrolls. The result is that the wizard has
more spell slots or castings of their spells than they normally
would. I'd be careful in these cases since a clever party could keep
these scrolls for later and turn important encounters into a joke.
Having said that, it's a possible situation that can come up during
play and clever play should be rewarded. It can also allow for story
opportunities and tension that is otherwise not possible (maybe they
can challenge the big bad early, create a setback for the big bad
they wouldn't otherwise, or get out of an impossible situation). Just
don't forget to consider the possibility and don't forget to factor
scrolls into future combat encounters.
Unpredictable Enemies
A powerful hostile wizard with spell slots changes the nature of the
encounter dramatically. It also allows a higher chance of spell
failure than otherwise possible and can make an unpredictable
encounter (especially when used with the miscasting rules in the
Dungeon Master's Guide). The danger with this approach is that
the players could kill the enemy early and obtain quite a few more
scrolls than intended by the Dungeon Master. Planning for this (you
would generally assume a scroll or two would be left and needed) may
need to be called for. You could also decide to simply reward the
players for their luck and or thinking (if they thought of a great
ambush, maybe the final fight should be easier?).
Completely Different Spells
Spell economy is a difficult subject. There could in theory be some
spells that are so powerful you don't even want a level 20 wizard to
have access to it during combat readily. In these cases, you could
let a wizard spend significant resources and time to create a single
scroll. Unlike normally, where spells may be cast per day or other
period, this allows you to have spells that could take weeks or even
years of preparation before being cast. It also allows for some
special spells that the players may only get the chance to cast once
or twice in the entire length of time they play. As a tool for the
Dungeon Master, these kinds of spell scroll allow for break from the
normal spell system and allow for some interesting situations for the
players. In fact, I'd say that using scrolls is one of the most
powerful ways to make changes to the spell casting system (more
spells, new spells, etc.) without actually changing the normal spell
casting system (all of the original mechanics are kept intact).
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