Pros
- 10 Maps
- Story seed ideas
Could Go Either Way
- Overall features aren't very detailed (this gives the Dungeon Master an easier time to twist it into what they want but also means more work)
- Too small to print for battle map use (you'd need to use your own tiles)
Cons
- Maps are so small it's hard to add details to the rooms by hand
- No legend for scale (makes tiles harder)
Introduction
Maps
are good. Maps are fun. You can also never have enough of them.
Naturally, I couldn't resist looking at 10 free maps when I saw 10 Dungeon Maps with Seed Ideas on the Dungeon Master's Guild. If you need some maps, I'd say it's
worth taking a quick look.
The Maps Themselves
The maps are quite
simply drawn and aren't big enough to use as a battle map. You can
scale them, but it's easier if you just use some tiles that you
already have. This simplicity is a strength and a weakness. Don't
except to be able to run people through the map after simply placing
an item they need to retrieve. The rooms are generally barren and
need to be filled. I really do mean barren because the map itself
only includes staircases, doors and rooms.
There is no grid
or scaling on the map. This makes replicating the rooms through
dungeon tiles harder than it really should have been. The rooms
themselves are quite small too, meaning adding the missing details is
hard to do by hand. The easiest thing to me seemed to take the maps
as given, make changes with a pen, and then number the rooms. Having
the map set up this way, I could then on another piece of paper write
quick descriptions of the rooms along with sketches of the layouts of
the room. You only really need to do this for rooms that have
features that influence tactical combat. Otherwise, a description is
good enough. The good side to this is that it meant the drawing of
the room is right beside its description when you are done. The
downside is that it takes a significant amount of time. Remember,
none of the features of the map (light, sounds, etc.) are filled out
so you will need to do so. You are really creating the entire dungeon
based on a vaguely drawn map. For a lot of people I know (especially
those who like making maps), it just wouldn't be convenient enough
because of the changes required and difficulty of adding features.
If you use grid
maps usually (or print tiles and tape them together for one time
use), converting the maps in this pdf pack is just as much work as
creating your own map and then filling it. In these cases, these 10
maps are really just a source of inspiration. You might see a couple
you really like and want to mostly keep intact, but it becomes far
less valuable in this case and far less of a time saver.
Other Stuff
The story seeds
are a couple of sentences that help inspire an adventure. They are
not nearly enough for a story and often times don't even have a goal.
Don't expect the adventure to write itself. You will need to populate
the dungeon and come up with the adventure yourself.
Conclusion
The best way to
describe the maps here is making your own dungeon with a bit of help
and inspiration. If you aren't a good artist and see a map here that
you generally like, it gets one of the more time consuming parts of
creating dungeons out of the way. Even if small changes are needed,
you can quite easily do so. However, if a lot of changes are needed
it simply isn't worth it. Due to the small sizes of the rooms on the
map, populating them with features and with tactical choices by
drawing them on the map isn't very practical. If the room has
features elements that contribute to combat, you will probably want
to sketch it beside the description you write for it on another page.
This is all well and good if you play using theatre of mind, but not
if you draw out the entire map on sheets of grid paper. In that case,
you could draw a map you liked on your grid paper (possibly inspired
by one in this pack) just as easily as populating the dungeon and
sketching out the rooms. The result is that it's less useful for grid
paper maps. For people who prefer to lay down tiles as the group
walks through the dungeon, you will probably want to do the same as
for theatre of mind but lay down tiles as you go through the dungeon.
Since it's free, it's at least worth a quick skim if you are in need
of maps or are new to tabletop role-playing and the idea of coming up
with your dungeon from scratch is daunting (in this case, don't be
afraid to make changes or add rooms).
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