Sometimes, we Dungeon Masters hit a slump. I know I do. It's one of
those things where it just doesn't feel the same way. It's a hard
thing to describe to someone who hasn't felt it. That spark of
inspiration just isn't there the same way compared to earlier in the
campaign. That feeling like you wish you could run a session right
this moment isn't there either. Getting past it is hard but I hope
that some of what has worked for me will help at least someone out
there. I'll be focusing on home games as usual. Organized play is a
different situation.
Responsibilities
There are certain responsibilities that come with being a Dungeon
Master. Even if we aren't feeling completely up to it, we need to run
sessions for our players. That said, there is a certain contract
between players and their Dungeon Master. If your off feeling is
something just happened and you can't quite tell why, it's not much
of a problem. For me, it would often go away quite quickly as I got
back into the game after a few other sessions. However, if it comes
from dysfunctional players or something else that is a long term factor, it's a different situation. In that case,
you know what the cause is and it should be dealt with. When it's
your slump or just general feeling, the cause isn't as blatant.
Other Things
Dungeon Masters are people too. It could be that something else came
up. Maybe you really got into a book series, TV series, movie, video
game, whatever it is. Work and other aspects of life could also make
you less enthusiastic about your campaign. For me, I find that
getting some preparation done or even reading through a game book,
particularly Monster Manual and Dungeon Master's Guide
like books, greatly helps my enthusiasm. Finding an adventure and
taking some parts you find really cool can also help, since it could
replace that slump feeling with a desire to run that new cool thing.
It's basically a search for inspiration at that point. Of course, getting into something else can also have the opposite effect since it can jump start inspiration. Sometimes it's worth reflecting on why you got into that other thing and seeing what you can try to bring back with you. It can lead to surprising results.
Taking a Break
Sometimes, you might just need to take a break. This is a hard thing
to say, because I personally don't like taking a break in the middle
of a campaign. It's how I've seen many campaigns fall apart before
reaching the end. However, you can take some time between running
campaigns to play in someone else's game instead. Switching sides of
the screen can help with that feeling. It also depends on the kind of
campaigns you typically run. If it's more episodic in nature, you
might be able to get someone else to guest DM for a little while.
There are some things, such as family or job related stuff, that you
can't ignore either. If you do decide to take a break, finding the
willpower to come back may be an issue. Be prepared for that.
Timing
The frequency of sessions plays a big part in all this. You can
reasonably allow yourself a week or so break if your sessions are
every 2 weeks. However, it's tougher to fit in for weekly sessions or
if you run multiple campaigns weekly like a Dungeon Master super star
(it takes serious dedication and is appreciated). It's not uncommon
to have a bit of a break between campaigns too. The start of a
campaign tends to involve a lot of Dungeon Master planning and
thinking, even if it's just running a published adventure. At that
time, you can reasonably allow yourself a bit of a break. It really
shouldn't be a chore though. I find starting can sometimes be the
hardest part if I'm into something else at the same time. Once I
start, I enjoy it and might continue thinking about it for some time. I recommend coming up with a self imposed deadline just to keep on track.
When Does It Happen to Me?
For me, I can get my attention shifted to something else for a bit.
Usually I lose myself in a book or a book series. Pulling yourself
out of that can be difficult but I usually come back with something
that can inspire me. The key, I think, is to try and not letting it
affect your players. Even if you are feeling slightly off, you should
still be enjoying yourself when you get there. Like all things, there
are layers of severity. More serious situations might need more serious and
drastic solutions.
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