Review copy courtesy of
Black Scroll Games.
Pros
- The great looking style of map Black Scroll Games does. When looking at their previous work I felt that lighting was one of their big strengths and this map shows it off again. The stone floors are also very detailed looking as are the other little touches and details.
- 15 pages and 17 pieces worth of map (not counting the one statue counter)
- Made for the 1 inch is 5 feet standard scale
- Isometric visual aid provided (as Black Scroll Games often does)
- VTT jpgs provided
- Both broken into pages and single poster versions are provided for easy printing.
- Layers are present to allow the option of grid lines and no grid lines.
- Shortened area descriptions from the adventure are present.
Could Go Either Way
- Again, this map is also done in the same 3D style that other Black Scroll Games maps and tiles are done. If you like it as I do, then it's a plus, but if you don't it'll obviously be a drawback.
- A majority of the map uses the shapes of the stones in to denote squares for movement. This looks great and work well but it doesn't fully carry through the entire map. Though this is the exception and not the rule (and only present on the second level), this may be a con if you don't like grid lines on maps.
- Unlike the modular inn set I covered and many of their other sets, this one is obviously meant for a particular adventure. This makes it perfect if you want all the bells and whistles for running that adventure, but does hamper the reusability compared to a tile set. That said, you could quite easily use the maps to suit your own purposes.
Cons
- There are some places where the grid lines seem to extend a tiny bit too far on the second level of the map. It's not obvious but I wish it wasn't an issue at all.
Introduction
This
week has been a good week for Black
Scroll Games.
Though they had a total of 3 releases this week, I'll be looking at
the map for the Goodman
Games
adventure The
Portal Under the
Stars
first.
I've given my opinion on their maps before and it should come to no
surprise that I like their work. However, every map is something new
to look at and has areas of strength and weakness. So with no further
delay, let's take a look at this new map. With this kind of thing,
seeing proof of work really helps to get a good understand of the
product. If you are at all curious, I'd recommend taking a look at
their free map as well.
You'll need to enter your email to receive it though. Otherwise, their page has quite a few images of the map.
The Tiles
This map is really 2 maps connected via staircase. It's made up of 8
rooms, an entrance area and multiple connecting hallways. The end
result is a map made up of 17 tiles, not including the one counter
used for a statue. Seeing it assembled really helps bring the scale
into perspective. It's not a small map. In particular, the starting
area to the dungeon, the ending room and the gazing pool are
standouts. The rooms I find myself liking the best are the ones with
extra details such as lighting or special items. The final room in
particular really looks great. Human shapes can be among the hardest
to get right in that kind of situation and I think it nailed it.
Of course, the purpose of this map is to bring to life the Goodman
Games adventure. In that regard, it does a very good job. The
original adventure provided a drawn map but I really like the way it
is brought to life here. Since the adventure is being sold, the
addition of descriptions for each room are appreciated. That way the
map has a life outside the adventure as well.
Typically Black Scroll Games maps come as a complete map set.
Here it's no different. There are VTT files ready to go. There are
poster and broken up versions of the map. There is an isometric view
(I always liked this addition). There is a tactical map. There are
also filters in the PDF to enable and disable grid lines. This last
area is where I find an issue. There are a few cases where I think
the grid line extends a bit too far, particularly on the gazing pool.
It's not that noticeable but I really wish it wasn't the case. There
many areas that don't use the lines at all because the stonework
design makes them redundant as well. It's just a little thing that
doesn't need to be there. Some areas really benefit from the grid
lines so turning them off isn't a perfect solution either.
Reuse
You can still get some mileage out of the map without the adventure.
The second level could easily be reused as the resting place for an
evil undead. And given how often that situation comes up in games I'm
a part of or generally in the near vicinity of, I reckon that it
makes it quite useful. The entrance is also easily reusable as is the
gazing room. Really, almost all of the rooms can find a new home. The
way the map is broken up means that there will often be pieces from
other sections include in a tile. However, using the magic of
scissors, this problem is easily ratified and allows for some clever
reuse for your own games. Being that it has a few different paths and
some very nice rooms, you can make use of what's here. It seems clear
to me, however, that it wasn't the intention and more of a happy
accident. The focus is still on bringing the original adventure to
life.
The Art
I have a soft spot for the art style of Black Scroll Games
tiles and the same style is applied here as their earlier work. The
perspective gives a nice depth to the tiles and remind me of 3D
printed tiles. There is also special attention paid to lighting,
which enhances the effect. Together they give a good impression of
depth. However, there is an astounding amount of extras that further
show off the art. The isometric view is a nice addition and looks
really good. It hits me right in the old CRPG nostalgia. The tactical
map is also very nice to see. Really, I feel every map should have
one of these. It makes planning things for the Dungeon Master so much
easier. I could try describing it further but I really do think
seeing some of the
images(http://www.drivethrurpg.com/product/219022/The-Portal-Under-The-Stars--Battlemap?manufacturers_id=7523)
or their previous map(http://www.blackscrollsgames.com/#openModal) is
the best way to understand.
Other Considerations
Of
course, to make full use of the map you'll need the adventure or the
core rulebook which also includes the adventure. That's assuming you don't have the adventure from a Free RPG Day gone by.
I'd recommend the full RPG book since it's a better value between the
2 and it also has a kind of important part: the rule system.
Black
Scroll Games has quite a few
other tile sets and maps at this point. Choosing this one over the
will probably mean you want to run the deluxe version of the The
Portal Under the Stars
adventure. However, you may be tempted to buy a different one of
their sets. In a way, you can reuse parts of the map for your own
adventure. In another, it isn't as versatile as their Modular-Inn
set which allows you to buy many different sets using their tiles.
They are also the same price.
What I felt was Missing
They've
included basically everything I could ask from them for this kind of
product. The wide number of options is really impressive. VTT?
Battlemap? Poster form? Cut up for 8.5”x11” paper? With grid
lines and without? All are here. This is what I want to see in a map.
That said, there is still one thing I would have liked to have added.
One of the maps is full of statues but there is no marker or token
for them like their is for a different statue in the encounter.
Price
The digital map is
available here for $7.95 USD. It costs $19.99 USD to get both the digital and
printed map from the same link.
Summary
I'm beginning to feel that
this is my standard response to Black Scroll Games maps
and tiles, but they really are nice. Overall, I would say the set
isn't as versatile as same other sets such as the Modular-Inn
set I reviewed earlier but that's also not the point. This time the
point is to create a beautiful map specifically for the adventure The
Portal Under the Stars.
In that goal I would say it succeeds, though with the blemish of grid
lines that are slightly off in a few places. If you are after a nice map to run the adventure, this is for you. If you won't be getting this map I think it's
because there are other maps that you want instead, and not because
this isn't a good map. It also has to be noted that you will need to get
the adventure separately.
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