The number of known spells affects the strength of a spellcaster.
However, outside the wizard, most classes can't learn more spells
outside of their leveling. The wizard, however, can learn many new
spells (through finding spell books and spell scrolls) and become a utility powerhouse due to their wide range of
options. I'll try to talk about ways to bridge the gap for other
classes as well as some problem that may result.
Possible Problems
Wizards are limited in the number of spells they can prepare. This
means that even though they have many options, they have to make a
choice. Other classes, however, always bring everything they know to
the table. This means that if you decide to give every arcane spell
possible to a sorcerer, they will not be limited by the preparation
rules of a wizard and become even more well-rounded. If all you have
in your campaign is a sorcerer, it may not be too much of a problem
since the party wizard won't feel overshadowed. Otherwise, if done,
it needs to be limited and done carefully to prevent the situation I
mentioned.
Learn by Watching
You can decide that you want your sorcerers to learn new spells from
watching others cast the spells. Clearly this is harder and more time
consuming than passing around and mass producing books. It also, from
a gameplay perspective, adds another reason for your sorcerer to pay
attention. It also feels awesome to learn a new spell and pull it out
to save everyone in the middle of combat (person experience talking).
You need to trust your player, however, since keeping track of this
in combat is very difficult. Whenever I've seen Dungeon Masters use a
system like this, they would trust the player and not keep track
themselves.
More Spells Are Needed
Just giving spells to the players that are important for riddles or
other reasons is another solution to the problem. There are also some
spells that are mathematically awesome that people always gravitate
towards. If you give these for free and let them take other ones, the
result is a character that can do cool things outside of combat as
well as within it. However, again, some spells can make it easy for
magic characters to completely overshadow the rest of the party. As a
result, serious care should to be taken or other benefits should to
be given to the non-magic characters in order to offset the result.
Spell scrolls can also be made available to these characters. It's an
easy way to give access to tons of spells that the players may not
otherwise have access to. Copying the spells from the spell scrolls
is also not a problem for the non-wizard magic classes I was talking
about so they are far less dangerous for a campaign in their hands.
Just Don't Give Many Spells to the Wizard
There is also a very easy solution to the problem from the start. If
you don't give your wizard every spell under the sun, the entire
problem goes away. A few spells here and there won't unbalance things
too badly though.
Taking Away Spells
Spells like wish, which can be taken away from the player, can be a
big problem for classes that cannot learn more spells as written. In
these cases, you might choose to be merciful and let the player take
a different high level spell to take its place. However, if your
campaign features situations where spells or knowledge about spells
is taken from players more often, beware that it will affect those
other classes far more widely than the wizard (assuming the wizard
has access to spell books and spell scrolls).
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