The rules, as
written right now, only allow a single attack to be made as a readied
action. At first, this really isn't much of a problem. However, as
players become more powerful and get more and more abilities (including extra attacks), the
“ready an action” option gets less and less useful. For that
reason, I hope to provide an alternate system I've seen and personally used.
The New System
Using the “ready an action” action allows the player or creature
to take their turn later in the round (for purposes of effects, only
the initiative order turn is used). As a result, the option remains
useful for the entire length of a campaign.
Problems and Solutions: Keep the Trigger?
The above, as written, doesn't keep the trigger. It allows the player
to use their turn as normal. This can cause a wide range of problems,
include from stealth attacks. For these cases, I have a few solutions
that could work.
First, players attacked successfully from stealth cannot react. This
goes for spellcasters too. This is to prevent using the reactions to
always attack right before a stealthed creature attacks.
Secondly, the trigger can be kept as normal. The only different is
that more conditions and actions can be added (“I pull the lever
when someone steps on the trapdoor” can change into “I pull the
lever when someone steps on the trapdoor and move back to the rest of
the party after doing so”). This is my preferred solution since it
keeps it simpler and also makes extra-attack oriented classes keep up
with wizards. It does, however, force wizards to keep concentrations
to attack and extra-attack oriented characters not too (I deem this
to be not too much of a big deal given the often area attack nature
of spells allows them to do more damage overall).
Problems and Solutions: Concentration
There are a couple of problems that may be quickly apparent. The
first comes for spellcasters. Previously, they had to ready a spell
and maintain concentration. The above may let them to do the same
thing without concentration. This makes the rule useless except for
effects that require concentration to maintain.
If this is fine, you can ignore this section and go as is. However,
you can also decide that spellcasters still need to maintain
concentration to cast their spells but attacks do not. One will give
a distinct disadvantage to spellcasters, but spells are quite
powerful already so it might be seen as fine.
Problems and Solutions: Multiple People Delaying Actions
If two people are delaying their actions and then they both want to
react, there is a problem with who goes first. In these cases, I say
that the person who waited the longest acts first. This is quite
straight forward I think, though feel free to point out any issues if
you see them.
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