With the release of Storm King's Thunder, we got a new adventure but also a new resource to shamelessly steal from for our homebrew. I did it before with Curse of Strahd but I think that going
forward I'll continue to do this with every new adventure. With
that in mind, here are 3 things that can be easily and effectively
repurposed.
Chapter 1
The free first chapter of the adventure, found here,
provides an introduction to the storyline. It also gives a series of
encounters inside a city. As it is, it can be run as a goblin attack
on a city followed by an orc attack (completely removing giants from
the equation). The one part that's left hard to explain in this case
is the rocks (you can change the description of character deaths from
being crushed by rocks to being shot with arrows). You can also
easily change the goblins to guards of an opposing army.
The Morkoth
The encounter in general is quite nice in my opinion. Part of the
reason is that it occurs on a ship. As it is you can very easily
replace King Hekaton with another similar creature (dragon comes to
mind) and still keep the encounter largely intact. The betrayal of
the crew is a nice touch and easily kept when reusing. You can also
choose to replace King Hekaton with a special chest containing a
magic item needed for your quest. This chest should have magic
properties similar to the chains that bind King Hekaton.
The Savage Frontier
The adventure contains a nice long description of the area, what
creatures and characters live within it, as well as some interesting
plot hooks. The Wight Brothers are a personal favourite. It's a short
little description and location but there is enough there to give me
inspiration for a nice wight themed adventure. The area itself, up in
the cold north, can be easily used as the backdrop for your own
themed adventure. Want to do an evil undead army attacking? It still
works. Want to do a Tyranny of Dragons style storyline based
in the north? Between the location and the dragons, you got it. It's
a bit harder to point to one thing that can be reused in this case
since we are talking about a large area and quite a few different
characters. However, that vastness and potential is what makes it
valuable when plotting a campaign. The adventure also adds some
details to the Sword Coast Adventurer's Guide, adding to the
Forgotten Realms and can be used to add to previously published
adventures.
Considerations
Storm King's
Thunder is heavily based around
giants. Removing giants from encounters and sections of the adventure
becomes quite difficult as a result. However, it will be much easier
to adapt and require far less work if giants feature prominently in
your campaign.
No comments:
Post a Comment