The turn order can
cause some weird peculiarities that do not relate very well to real
life. In real life, you can choose to move back if you see someone
moving towards you. In a turn order though, you can only do this by
reading an action (and as a result using an action). For this
purpose, I'll go over an alternate system that can be used. Fair
warning: this changes combat encounters quite substantially and can
make things more complicated depending on the version you use.
The Rule
If you have leftover movement after your turn ends, you can use it
before the start of your turn (this does not cost a reaction). If you
want to use this movement before someone else, the person who waited
longest acts first. The person who is currently acting always can
react before the movement completes.
This resolution for who acts first is important. Take the situation
that a player just killed a goblin and wants to use their remaining
15 feet to get into the face of another goblin. Does the goblin move
back after the player moved (potentially being hit by an opportunity
attack) or can it move back first? If the player kills a goblin and a
different one had 15 left, can it move up to the player or can the
player move back?
Alt: Doing
this costs a reaction.
Alt 2: Resolve
who goes first by rolling a D20 (no modifiers). Highest roll goes
first and reroll ties.
Alt 3:
Only players have access to this kind of movement (makes it easier
for DM to run combat but gives players an advantage).
Example
2 fighters are in a dungeon. The first fighter kills a goblin in
front of him using his action. A goblin who acted earlier and had 10
feet remaining decides to fill the gap and move towards the fighter
who just killed a goblin. It's the fighter's turn, so he moves back 5
feet when he sees the goblin move forward 5 feet. The goblin moves
forward 5 more and the fighter stays where he was. Now they are 5
feet away.
The second fighter kills a goblin as well. The first fighter, seeing
an opening, decides to move up using his leftover distance. The
goblin, who acted earlier and has waited longer, moves back first.
Why Bother?
It makes fighting quite a bit more dynamic. It also lets you
reasonably use movement as a reaction to an enemy without using a
ready action. If you prefer the use of a ready action for this
instead (making this kind of movement more expensive in terms of
action economy), you don't need this rule. However, it does mean that
combat becomes more complicated, particularly for the Dungeon Master.
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