Similarly to Eldritch Knights, rangers don't get much love in the
magic item department. For this reason, I hope to provide similar
advice for magic items specifically for rangers. I went over a lot of
stuff that carries over and for that reason I would recommend reading
that first.
How to Limit Items
You can easily make the item only attune to a ranger. If you do this,
the attunement should add features that only makes sense to the
ranger class (such as improved hunter's mark or other features). This
is because, just like with the Eldritch Knight, I don't like cutting
out other classes completely. If the bow acts as a +1 bow in the
hands of normal people but provides double damage from hunter's mark
when attuned, it remains useful for others but still remains a
uniquely ranger weapon.
The ranger has a spell list that is different from other classes. As
a result, having the magic item enhance a particular spell or allow
extra casting of a spell will cut out the other classes by its
nature. In these cases, I'd probably add these kinds of benefits into
the attunement section and only allow it be attuned by a ranger to
make it explicit. Since it enhances ranger spells, other classes
wouldn't benefit anyway. It's just so I don't make a mistake when
reading later and neither do the players. There are some cases,
particularly with very powerful items, where you'll want to make sure
a powerful effect is only able to be used if attuned. The effect may
not be uniquely for rangers, and in this case I'd lift the attunement
requirement. The spells, which are only available to a ranger, still
makes it better in the hands of a ranger, but it still functions as a
good item in the hands of others.
What to Target
Certain spells such as hunter's mark and swift quiver are the meat
and potatoes of ranger builds for damage dealing. Enhancing these in
some way greatly helps out the ranger and also helps target some of
what makes the ranger unique. It also helps to make the item best
employed by a ranger. Some examples are:
- Hunter's mark no longer requires the ranger to maintain concentration
- Swift quiver no longer requires the ranger to maintain concentration
- Certain amount of hunter's mark casts per a day
- Certain amount of swift quiver casts per a day
- When certain spells are cast while attuned to the item (possibly also within certain range of item), a spell slot is not expended (note that the ability to cast the spell is still needed)
- Damage or number of free attacks is doubled when using a certain ranger feature (hunter's mark, colossus slayer, giant killer)
- Choose an option from “superior hunter's defense”
No comments:
Post a Comment